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Output element from the broadphase
| Name | FBroadPhaseOverlap |
| Type | class |
| Header File | /Engine/Source/Runtime/Experimental/Chaos/Public/Chaos/Collision/SpatialAccelerationBroadPhase.h |
| Include Path | #include "Chaos/Collision/SpatialAccelerationBroadPhase.h" |
Syntax
class FBroadPhaseOverlap
Constructors
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
| Chaos/Collision/SpatialAccelerationBroadPhase.h | |||
FBroadPhaseOverlap
(
FGeometryParticleHandle* Particle0, |
Chaos/Collision/SpatialAccelerationBroadPhase.h |
Variables
Public
| Name | Type | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|---|
| bCollisionsEnabled | bool | Chaos/Collision/SpatialAccelerationBroadPhase.h | ||
| Particles | FGeometryParticleHandle * | Chaos/Collision/SpatialAccelerationBroadPhase.h | ||
| SearchParticleIndex | int32 | Chaos/Collision/SpatialAccelerationBroadPhase.h |
Functions
Public
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
void ApplyFilter
(
const FIgnoreCollisionManager& IgnoreCollisionManager, |
Chaos/Collision/SpatialAccelerationBroadPhase.h |