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Unreal Engine C++ API Reference > Runtime > Chaos > FBoneHierarchy
References
Module | Chaos |
Header | /Engine/Source/Runtime/Experimental/Chaos/Public/BoneHierarchy.h |
Include | #include "BoneHierarchy.h" |
bool UpdateAnimWorldSpaceTransforms
&40;
const TArray< int32 > & TargetIndices
&41;
Remarks
Update the component space transforms of the specified indices.