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API > API/Runtime > API/Runtime/Chaos > API/Runtime/Chaos/FBoneHierarchy
References
| Module | Chaos |
| Header | /Engine/Source/Runtime/Experimental/Chaos/Public/BoneHierarchy.h |
| Include | #include "BoneHierarchy.h" |
void SetActorWorldSpaceTransform
(
const FTransform & InActorLocalToWorld
)
Remarks
Update the local-to-world transform of the actor the bones this hierarchy represents belongs to.