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Unreal Engine C++ API Reference > Runtime > Chaos > FBoneHierarchy
References
Module | Chaos |
Header | /Engine/Source/Runtime/Experimental/Chaos/Public/BoneHierarchy.h |
Include | #include "BoneHierarchy.h" |
void InitPostAdd&40;&41;
Remarks
Build the hierarchy. Must be done after adding structures, and before updating or sampling.