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Unreal Engine C++ API Reference > Runtime > Chaos > FBoneHierarchy
References
Module | Chaos |
Header | /Engine/Source/Runtime/Experimental/Chaos/Public/BoneHierarchy.h |
Include | #include "BoneHierarchy.h" |
void GetDirtyIndices
&40;
TArray< int32 > & TargetIndices,
const uint8 Mask
&41; const
Remarks
Get a list of all transform indices that are dirty.