Navigation
API > API/Runtime > API/Runtime/Chaos > API/Runtime/Chaos/FBoneHierarchy
References
| Module | Chaos |
| Header | /Engine/Source/Runtime/Experimental/Chaos/Public/BoneHierarchy.h |
| Include | #include "BoneHierarchy.h" |
const FTransform &42; GetAnimWorldSpaceTransformsForBone
&40;
const int32 BoneIndex
&41; const
Remarks
Get all world space transforms associated with `BoneIndex_.
The transform for the bone is offset index 0 of the return value. If this bone has associated sub structures, and the hierarchy was initialized with FirstClassSubStructures_ = true_, they start at index 1.