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Unreal Engine C++ API Reference > Runtime > Chaos > FBoneHierarchy
References
Module | Chaos |
Header | /Engine/Source/Runtime/Experimental/Chaos/Public/BoneHierarchy.h |
Include | #include "BoneHierarchy.h" |
const FTransform &42; GetAnimWorldSpaceTransformsForBone
&40;
const int32 BoneIndex
&41; const
Remarks
Get all world space transforms associated with `BoneIndex_.
The transform for the bone is offset index 0 of the return value. If this bone has associated sub structures, and the hierarchy was initialized with FirstClassSubStructures_ =
true_, they start at index 1.