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API > API/Runtime > API/Runtime/Chaos > API/Runtime/Chaos/FBoneHierarchy
Description
Get all world space transforms associated with `BoneIndex_.
The transform for the bone is offset index 0 of the return value. If this bone has associated sub structures, and the hierarchy was initialized with FirstClassSubStructures_ = true_, they start at index 1.
| Name | GetAnimWorldSpaceTransformsForBone |
| Type | function |
| Header File | /Engine/Source/Runtime/Experimental/Chaos/Public/BoneHierarchy.h |
| Include Path | #include "BoneHierarchy.h" |
const FTransform * GetAnimWorldSpaceTransformsForBone
(
const int32 BoneIndex
) const