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API > API/Runtime > API/Runtime/Chaos > API/Runtime/Chaos/FAnalyticImplicitGroup
Overloads
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
void CullDeepPoints
(
TArray< Chaos::FVec3 >& Points, |
PhysicsProxy/AnalyticImplicitGroup.h | ||
void CullDeepPoints
(
TArray< Chaos::FVec3 >& Points, |
PhysicsProxy/AnalyticImplicitGroup.h |
CullDeepPoints(TArray< Chaos::FVec3 > &, const int32)
| Name | CullDeepPoints |
| Type | function |
| Header File | /Engine/Source/Runtime/Experimental/Chaos/Public/PhysicsProxy/AnalyticImplicitGroup.h |
| Include Path | #include "PhysicsProxy/AnalyticImplicitGroup.h" |
void CullDeepPoints
(
TArray < Chaos::FVec3 > & Points,
const int32 SkipIndex
)
CullDeepPoints(TArray< Chaos::FVec3 > &, const TImplicitShape &, const FTransform &)
| Name | CullDeepPoints |
| Type | function |
| Header File | /Engine/Source/Runtime/Experimental/Chaos/Public/PhysicsProxy/AnalyticImplicitGroup.h |
| Include Path | #include "PhysicsProxy/AnalyticImplicitGroup.h" |
template<class TImplicitShape>
void CullDeepPoints
(
TArray < Chaos::FVec3 > & Points,
const TImplicitShape & Shape,
const FTransform & Xf
)