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API > API/Runtime > API/Runtime/Chaos > API/Runtime/Chaos/FAccelerationStructureHandle
Description
Compute the aggregated sim collision filter from all associated shapes NOTE: may not initialize OutSimFilterData, so it must be cleared before calling if necessary (e.g., when changing blocking channels). NOTE: This sim filter is slightly different than the individual filters as word2 is stolen to be the decompressed channel bitmask instead of the component ID.
static
| Name | ComputeParticleSimFilterDataFromShapes |
| Type | function |
| Header File | /Engine/Source/Runtime/Experimental/Chaos/Public/Chaos/ParticleHandle.h |
| Include Path | #include "Chaos/ParticleHandle.h" |
template<typename TParticle>
static void ComputeParticleSimFilterDataFromShapes
(
const TParticle & Particle,
FCollisionFilterData & OutSimFilterData
)