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API > API/Runtime > API/Runtime/Chaos > API/Runtime/Chaos/FAccelerationStructureHandle
Description
Compute the aggregated query collision filter from all associated shapes. NOTE: may not initialize OutQueryFilterData, so it must be cleared before calling if necessary (e.g., when changing overlapping channels)
static
| Name | ComputeParticleQueryFilterDataFromShapes |
| Type | function |
| Header File | /Engine/Source/Runtime/Experimental/Chaos/Public/Chaos/ParticleHandle.h |
| Include Path | #include "Chaos/ParticleHandle.h" |
template<typename TParticle>
static void ComputeParticleQueryFilterDataFromShapes
(
const TParticle & Particle,
FCollisionFilterData & OutQueryFilterData
)