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| Name | EProximityMethod |
| Type | enum |
| Header File | /Engine/Source/Runtime/Experimental/Chaos/Public/GeometryCollection/GeometryCollectionProximityUtility.h |
| Include Path | #include "GeometryCollection/GeometryCollectionProximityUtility.h" |
Syntax
enum EProximityMethod
{
Precise,
ConvexHull,
}
Values
| Name | Remarks |
|---|---|
| Precise | Precise proximity mode looks for geometry with touching vertices or touching, coplanar, opposite-facing triangles. This works well with geometry fractured using our fracture tools. |
| ConvexHull | Convex Hull proximity mode looks for geometry with overlapping convex hulls (with an optional offset) |