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API > API/Runtime > API/Runtime/Chaos
| |
|
| Name |
ENodeFlags |
| Type |
enum |
| Header File |
/Engine/Source/Runtime/Experimental/Chaos/Public/GeometryCollection/GeometryCollectionBoneNode.h |
| Include Path |
#include "GeometryCollection/GeometryCollectionBoneNode.h" |
Syntax
enum ENodeFlags
{
FS_Geometry = 0x00000001,
FS_Clustered = 0x00000002,
FS_RemoveOnFracture = 0x00000004,
}
Values
| Name |
Remarks |
| FS_Geometry |
A node is currently either a geometry node (bit set) or a null node with a transform only (bit zero) |
| FS_Clustered |
Additional flags |
| FS_RemoveOnFracture |
Gets deleted from world instead of becoming a fractured chunk in the world. |