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Overloads
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
void Chaos::ProjectOntoAxis
(
const FTriangle& Triangle, |
Chaos/Collision/ConvexContactPointUtilities.h | ||
void Chaos::ProjectOntoAxis
(
const FCapsule& Capsule, |
Chaos/Collision/ConvexContactPointUtilities.h | ||
void Chaos::ProjectOntoAxis
(
const ConvexType& Convex, |
Chaos/Collision/ConvexContactPointUtilities.h |
Chaos::ProjectOntoAxis(const FTriangle &, const FVec3 &, const FVec3 &, FReal &, FReal &, int32 &, int32 &)
| Name | Chaos::ProjectOntoAxis |
| Type | function |
| Header File | /Engine/Source/Runtime/Experimental/Chaos/Public/Chaos/Collision/ConvexContactPointUtilities.h |
| Include Path | #include "Chaos/Collision/ConvexContactPointUtilities.h" |
namespace Chaos
{
void Chaos::ProjectOntoAxis
(
const FTriangle & Triangle,
const FVec3 & AxisN,
const FVec3 & AxisX,
FReal & PMin,
FReal & PMax,
int32 & MinVertexIndex,
int32 & MaxVertexIndex
)
}
Chaos::ProjectOntoAxis(const FCapsule &, const FVec3 &, const FVec3 &, FReal &, FReal &, int32 &, int32 &)
| Name | Chaos::ProjectOntoAxis |
| Type | function |
| Header File | /Engine/Source/Runtime/Experimental/Chaos/Public/Chaos/Collision/ConvexContactPointUtilities.h |
| Include Path | #include "Chaos/Collision/ConvexContactPointUtilities.h" |
namespace Chaos
{
void Chaos::ProjectOntoAxis
(
const FCapsule & Capsule,
const FVec3 & AxisN,
const FVec3 & AxisX,
FReal & PMin,
FReal & PMax,
int32 & MinVertexIndex,
int32 & MaxVertexIndex
)
}
Chaos::ProjectOntoAxis(const ConvexType &, const FVec3 &, const FVec3 &, FReal &, FReal &, int32 &, int32 &, TArrayView< FReal > *)
| Name | Chaos::ProjectOntoAxis |
| Type | function |
| Header File | /Engine/Source/Runtime/Experimental/Chaos/Public/Chaos/Collision/ConvexContactPointUtilities.h |
| Include Path | #include "Chaos/Collision/ConvexContactPointUtilities.h" |
namespace Chaos
{
template<typename ConvexType>
void Chaos::ProjectOntoAxis
(
const ConvexType & Convex,
const FVec3 & AxisN,
const FVec3 & AxisX,
FReal & PMin,
FReal & PMax,
int32 & MinVertexIndex,
int32 & MaxVertexIndex,
TArrayView < FReal > * VertexDs
)
}