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Description
Get the physical material for the specified Shape on the particle. NOTE: each shape may have its own material, but the particle may also have an override.
| Name | Chaos::Private::GetPhysicsMaterial |
| Type | function |
| Header File | /Engine/Source/Runtime/Experimental/Chaos/Public/Chaos/PhysicsMaterialUtilities.h |
| Include Path | #include "Chaos/PhysicsMaterialUtilities.h" |
namespace Chaos
{
namespace Private
{
const FChaosPhysicsMaterial * Chaos::Private::GetPhysicsMaterial
(
const FGeometryParticleHandle * Particle,
const FShapeInstance * Shape,
const int32 FaceIndex,
const TArrayCollectionArray < TSerializablePtr < FChaosPhysicsMaterial > > * PhysicsMaterials,
const TArrayCollectionArray < TUniquePtr < FChaosPhysicsMaterial > > * PerParticlePhysicsMaterials,
const THandleArray < FChaosPhysicsMaterial > *const SimMaterials
)
}
}