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Description
Concrete can either be the game thread or physics representation, but API stays the same. Useful for keeping initialization and other logic the same
| Name | Chaos::GeometryParticleDefaultConstruct |
| Type | function |
| Header File | /Engine/Source/Runtime/Experimental/Chaos/Public/Chaos/ParticleHandle.h |
| Include Path | #include "Chaos/ParticleHandle.h" |
namespace Chaos
{
template<typename T, int d, typename FConcrete>
void Chaos::GeometryParticleDefaultConstruct
(
FConcrete & Concrete,
const FGeometryParticleParameters & Params
)
}