Chaos::GJKRaycast2ImplSimd

Sweeps one geometry against the other @A The first geometry @B The second geometry @BToARotation B's starting rotation in A's local space @StartPoint B's starting position in A's local space @RayDir The ray's direction (normalized) @RayLength The ray's length @OutTime The time along the ray when the objects first overlap @OutPosition The first point of impact (in A's local space) when the objects first overlap.