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API > API/Runtime > API/Runtime/Chaos
Overloads
| Name |
Remarks |
Include Path |
Unreal Specifiers |
TVector< T, d > Chaos::FindClosestPointOnTriangle
(
const TVector< T, d >& ClosestPointOnPlane,
const TVector< T, d >& P0,
const TVector< T, d >& P1,
const TVector< T, d >& P2,
const TVector< T, d >& P
)
|
|
Chaos/Plane.h |
|
TVector< T, d > Chaos::FindClosestPointOnTriangle
(
const TPlane< T, d >& TrianglePlane,
const TVector< T, d >& P0,
const TVector< T, d >& P1,
const TVector< T, d >& P2,
const TVector< T, d >& P
)
|
|
Chaos/Plane.h |
|
Chaos::FindClosestPointOnTriangle(const TVector< T, d > &, const TVector< T, d > &, const TVector< T, d > &, const TVector< T, d > &, const TVector< T, d > &)
| |
|
| Name |
Chaos::FindClosestPointOnTriangle |
| Type |
function |
| Header File |
/Engine/Source/Runtime/Experimental/Chaos/Public/Chaos/Plane.h |
| Include Path |
#include "Chaos/Plane.h" |
namespace Chaos
{
template<typename T, int d>
TVector < T, d > Chaos::FindClosestPointOnTriangle
(
const TVector < T, d > & ClosestPointOnPlane,
const TVector < T, d > & P0,
const TVector < T, d > & P1,
const TVector < T, d > & P2,
const TVector < T, d > & P
)
}
Chaos::FindClosestPointOnTriangle(const TPlane< T, d > &, const TVector< T, d > &, const TVector< T, d > &, const TVector< T, d > &, const TVector< T, d > &)
| |
|
| Name |
Chaos::FindClosestPointOnTriangle |
| Type |
function |
| Header File |
/Engine/Source/Runtime/Experimental/Chaos/Public/Chaos/Plane.h |
| Include Path |
#include "Chaos/Plane.h" |
namespace Chaos
{
template<typename T, int d>
TVector < T, d > Chaos::FindClosestPointOnTriangle
(
const TPlane < T, d > & TrianglePlane,
const TVector < T, d > & P0,
const TVector < T, d > & P1,
const TVector < T, d > & P2,
const TVector < T, d > & P
)
}