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Controls how a kinematic body is integrated each Evolution Advance
| Name | Chaos::EKinematicTargetMode |
| Type | enum |
| Header File | /Engine/Source/Runtime/Experimental/Chaos/Public/Chaos/KinematicTargets.h |
| Include Path | #include "Chaos/KinematicTargets.h" |
Syntax
namespace Chaos
{
enum EKinematicTargetMode
{
None,
Reset,
Position,
Velocity,
}
}
Values
| Name | Remarks |
|---|---|
| None | |
| Reset | Particle does not move and no data is changed |
| Position | Particle does not move, velocity and angular velocity are zeroed, then mode is set to "None". |
| Velocity | Particle is moved to Kinematic Target transform, velocity and angular velocity updated to reflect the change, then mode is set to "Reset". |