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Overloads
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
TArray< TArray< int32 > > Chaos::ComputeNodalColoring
(
const TArray< TVec4< int32 > >& Graph, |
Chaos/GraphColoring.h | ||
TArray< TArray< int32 > > Chaos::ComputeNodalColoring
(
const TArray< TArray< int32 > >& Graph, |
Chaos/GraphColoring.h |
Chaos::ComputeNodalColoring(const TArray< TVec4< int32 > > &, const Chaos::TDynamicParticles< T, 3 > &, const int32, const int32, const TArray< TArray< int32 > > &, const TArray< TArray< int32 > > &)
| Name | Chaos::ComputeNodalColoring |
| Type | function |
| Header File | /Engine/Source/Runtime/Experimental/Chaos/Public/Chaos/GraphColoring.h |
| Include Path | #include "Chaos/GraphColoring.h" |
| Source | /Engine/Source/Runtime/Experimental/Chaos/Private/Chaos/GraphColoring.cpp |
namespace Chaos
{
template<typename T>
TArray < TArray < int32 > > Chaos::ComputeNodalColoring
(
const TArray < TVec4< int32 > > & Graph,
const Chaos::TDynamicParticles < T, 3 > & InParticles,
const int32 GraphParticlesStart,
const int32 GraphParticlesEnd,
const TArray < TArray < int32 > > & IncidentElements,
const TArray < TArray < int32 > > & IncidentElementsLocalIndex
)
}
Chaos::ComputeNodalColoring(const TArray< TArray< int32 > > &, const Chaos::TDynamicParticles< T, 3 > &, const int32, const int32, const TArray< TArray< int32 > > &, const TArray< TArray< int32 > > &, const Chaos::TPBDActiveView< ParticleType > , TArray< int32 > )
| Name | Chaos::ComputeNodalColoring |
| Type | function |
| Header File | /Engine/Source/Runtime/Experimental/Chaos/Public/Chaos/GraphColoring.h |
| Include Path | #include "Chaos/GraphColoring.h" |
| Source | /Engine/Source/Runtime/Experimental/Chaos/Private/Chaos/GraphColoring.cpp |
namespace Chaos
{
template<typename T, typename ParticleType>
TArray < TArray < int32 > > Chaos::ComputeNodalColoring
(
const TArray < TArray < int32 > > & Graph,
const Chaos::TDynamicParticles < T, 3 > & InParticles,
const int32 GraphParticlesStart,
const int32 GraphParticlesEnd,
const TArray < TArray < int32 > > & IncidentElements,
const TArray < TArray < int32 > > & IncidentElementsLocalIndex,
const Chaos::TPBDActiveView < ParticleType > * InParticleActiveView,
TArray < int32 > * ParticleColorsOut
)
}