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Overloads
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
void ChaosInterface::FinishQueryHelper
(
TArray< FOverlapHit, TInlineAllocator< 128 > >& Hits, |
Chaos/Interface/SQTypes.h | ||
void ChaosInterface::FinishQueryHelper
(
TArray< FPTOverlapHit, TInlineAllocator< 128 > >& Hits, |
Chaos/Interface/SQTypes.h | ||
void ChaosInterface::FinishQueryHelper
(
TArray< HitType, TInlineAllocator< 128 > >& Hits, |
Chaos/Interface/SQTypes.h |
ChaosInterface::FinishQueryHelper(TArray< FOverlapHit, TInlineAllocator< 128 > > &, const FOverlapHit &, bool)
| Name | ChaosInterface::FinishQueryHelper |
| Type | function |
| Header File | /Engine/Source/Runtime/Experimental/Chaos/Public/Chaos/Interface/SQTypes.h |
| Include Path | #include "Chaos/Interface/SQTypes.h" |
namespace ChaosInterface
{
void ChaosInterface::FinishQueryHelper
(
TArray < FOverlapHit , TInlineAllocator< 128 > > & Hits,
const FOverlapHit & BlockingHit,
bool bHasBlockingHit
)
}
ChaosInterface::FinishQueryHelper(TArray< FPTOverlapHit, TInlineAllocator< 128 > > &, const FPTOverlapHit &, bool)
| Name | ChaosInterface::FinishQueryHelper |
| Type | function |
| Header File | /Engine/Source/Runtime/Experimental/Chaos/Public/Chaos/Interface/SQTypes.h |
| Include Path | #include "Chaos/Interface/SQTypes.h" |
namespace ChaosInterface
{
void ChaosInterface::FinishQueryHelper
(
TArray < FPTOverlapHit , TInlineAllocator< 128 > > & Hits,
const FPTOverlapHit & BlockingHit,
bool bHasBlockingHit
)
}
ChaosInterface::FinishQueryHelper(TArray< HitType, TInlineAllocator< 128 > > &, const HitType &, bool)
| Name | ChaosInterface::FinishQueryHelper |
| Type | function |
| Header File | /Engine/Source/Runtime/Experimental/Chaos/Public/Chaos/Interface/SQTypes.h |
| Include Path | #include "Chaos/Interface/SQTypes.h" |
namespace ChaosInterface
{
template<typename HitType>
void ChaosInterface::FinishQueryHelper
(
TArray < HitType, TInlineAllocator< 128 > > & Hits,
const HitType & BlockingHit,
bool bHasBlockingHit
)
}