Navigation
API > API/Runtime > API/Runtime/Chaos > API/Runtime/Chaos/Chaos
References
| Module | Chaos |
| Header | /Engine/Source/Runtime/Experimental/Chaos/Public/Chaos/KinematicTargets.h |
| Include | #include "Chaos/KinematicTargets.h" |
Syntax
namespace Chaos
{
enum EKinematicTargetMode
&123;
None,
Reset,
Position,
Velocity,
&125;
}
Values
| Name | Description |
|---|---|
| None | |
| Reset | Particle does not move and no data is changed |
| Position | Particle does not move, velocity and angular velocity are zeroed, then mode is set to "None". |
| Velocity | Particle is moved to Kinematic Target transform, velocity and angular velocity updated to reflect the change, then mode is set to "Reset". |
Remarks
Controls how a kinematic body is integrated each Evolution Advance