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Defines in which endianness the CBOR data must be written. The official endiannes is 'big endian' but Unreal use both.
| Name | ECborEndianness |
| Type | enum |
| Header File | /Engine/Source/Runtime/Cbor/Public/CborTypes.h |
| Include Path | #include "CborTypes.h" |
Syntax
enum ECborEndianness
{
Platform,
BigEndian,
LittleEndian,
StandardCompliant = BigEndian,
}
Values
| Name | Remarks |
|---|---|
| Platform | Read or write the CBOR using the current platform endianness. |
| BigEndian | Read or write the CBOR data in big endian (CBOR standard compliant) |
| LittleEndian | Read or write the CBOR data in little endian (Fine for internal usage, but not usable with CBOR standard tools) |
| StandardCompliant | The endianness complying to the CBOR specifications. |