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Overloads
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
const void UE::CADKernel::GetMinMax
(
ValueType& Min, |
Sort input values to be Min and Max | Math/MathConst.h | |
const void UE::CADKernel::GetMinMax
(
const ValueType& ValueA, |
Sort input A & B values into OutMin & OutMax | Math/MathConst.h |
UE::CADKernel::GetMinMax(ValueType &, ValueType &)
Description
Sort input values to be Min and Max
| Name | UE::CADKernel::GetMinMax |
| Type | function |
| Header File | /Engine/Source/Runtime/Datasmith/CADKernel/Base/Public/Math/MathConst.h |
| Include Path | #include "Math/MathConst.h" |
namespace UE
{
namespace CADKernel
{
template<typename ValueType>
const void UE::CADKernel::GetMinMax
(
ValueType & Min,
ValueType & Max
)
}
}
UE::CADKernel::GetMinMax(const ValueType &, const ValueType &, ValueType &, ValueType &)
Description
Sort input A & B values into OutMin & OutMax
| Name | UE::CADKernel::GetMinMax |
| Type | function |
| Header File | /Engine/Source/Runtime/Datasmith/CADKernel/Base/Public/Math/MathConst.h |
| Include Path | #include "Math/MathConst.h" |
namespace UE
{
namespace CADKernel
{
template<typename ValueType>
const void UE::CADKernel::GetMinMax
(
const ValueType & ValueA,
const ValueType & ValueB,
ValueType & OutMin,
ValueType & OutMax
)
}
}