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API > API/Runtime > API/Runtime/CADKernel > API/Runtime/CADKernel/FThinZoneSide
Overloads
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
const TArray< FTopologicalEdge * > & GetEdges () |
Mesh/Structure/ThinZone2D.h | ||
TArray< FTopologicalEdge * > & GetEdges () |
Mesh/Structure/ThinZone2D.h | ||
void GetEdges
(
TArray< FTopologicalEdge* >& OutEdges |
Use Marker1 flag to selected edges once Edge Marker1 has to be reset after. | Mesh/Structure/ThinZone2D.h |
GetEdges()
| Name | GetEdges |
| Type | function |
| Header File | /Engine/Source/Runtime/Datasmith/CADKernel/Base/Public/Mesh/Structure/ThinZone2D.h |
| Include Path | #include "Mesh/Structure/ThinZone2D.h" |
const TArray < FTopologicalEdge * > & GetEdges() const
GetEdges()
| Name | GetEdges |
| Type | function |
| Header File | /Engine/Source/Runtime/Datasmith/CADKernel/Base/Public/Mesh/Structure/ThinZone2D.h |
| Include Path | #include "Mesh/Structure/ThinZone2D.h" |
TArray < FTopologicalEdge * > & GetEdges()
GetEdges(TArray< FTopologicalEdge * > &)
Description
Use Marker1 flag to selected edges once Edge Marker1 has to be reset after.
| Name | GetEdges |
| Type | function |
| Header File | /Engine/Source/Runtime/Datasmith/CADKernel/Base/Public/Mesh/Structure/ThinZone2D.h |
| Include Path | #include "Mesh/Structure/ThinZone2D.h" |
| Source | /Engine/Source/Runtime/Datasmith/CADKernel/Base/Private/Mesh/Structure/ThinZone2DFinder.cpp |
void GetEdges
(
TArray < FTopologicalEdge * > & OutEdges
) const