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API > API/Runtime > API/Runtime/CADKernel > API/Runtime/CADKernel/FSession
Overloads
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
bool SaveDatabase
(
const TCHAR* FilePath |
Save the database as a FAchive in a file Mandatory: all entity have to have a defined ID Use SpawnEntityIdent if needed | Core/Session.h | |
bool SaveDatabase
(
TArray< uint8 >& Bytes |
Core/Session.h | ||
void SaveDatabase
(
const TCHAR* FileName, |
Save a selection and all the dependencies as a FAchive in a file Mandatory: all entity have to have a defined ID Use SpawnEntityIdent if needed | Core/Session.h | |
void SaveDatabase
(
const TCHAR* FileName, |
Save a selection and all the dependencies as a FAchive in a file Mandatory: all entity have to have a defined ID Use SpawnEntityIdent if needed | Core/Session.h | |
void SaveDatabase
(
const TCHAR* FileName, |
Save a selection and all the dependencies as a FAchive in a file Mandatory: all entity have to have a defined ID Use SpawnEntityIdent if needed | Core/Session.h | |
void SaveDatabase
(
const TCHAR* FileName, |
Save a selection and all the dependencies as a FAchive in a file Mandatory: all entity have to have a defined ID Use SpawnEntityIdent if needed | Core/Session.h |
SaveDatabase(const TCHAR *)
Description
Save the database as a FAchive in a file Mandatory: all entity have to have a defined ID Use SpawnEntityIdent if needed
| Name | SaveDatabase |
| Type | function |
| Header File | /Engine/Source/Runtime/Datasmith/CADKernel/Base/Public/Core/Session.h |
| Include Path | #include "Core/Session.h" |
| Source | /Engine/Source/Runtime/Datasmith/CADKernel/Base/Private/Core/Session.cpp |
bool SaveDatabase
(
const TCHAR * FilePath
)
SaveDatabase(TArray< uint8 > &)
| Name | SaveDatabase |
| Type | function |
| Header File | /Engine/Source/Runtime/Datasmith/CADKernel/Base/Public/Core/Session.h |
| Include Path | #include "Core/Session.h" |
| Source | /Engine/Source/Runtime/Datasmith/CADKernel/Base/Private/Core/Session.cpp |
bool SaveDatabase
(
TArray < uint8 > & Bytes
)
SaveDatabase(const TCHAR *, const TArray< TSharedPtr< FEntity > > &)
Description
Save a selection and all the dependencies as a FAchive in a file Mandatory: all entity have to have a defined ID Use SpawnEntityIdent if needed
| Name | SaveDatabase |
| Type | function |
| Header File | /Engine/Source/Runtime/Datasmith/CADKernel/Base/Public/Core/Session.h |
| Include Path | #include "Core/Session.h" |
| Source | /Engine/Source/Runtime/Datasmith/CADKernel/Base/Private/Core/Session.cpp |
void SaveDatabase
(
const TCHAR * FileName,
const TArray < TSharedPtr < FEntity > > & Entities
)
SaveDatabase(const TCHAR , const TArray< FEntity > &)
Description
Save a selection and all the dependencies as a FAchive in a file Mandatory: all entity have to have a defined ID Use SpawnEntityIdent if needed
| Name | SaveDatabase |
| Type | function |
| Header File | /Engine/Source/Runtime/Datasmith/CADKernel/Base/Public/Core/Session.h |
| Include Path | #include "Core/Session.h" |
| Source | /Engine/Source/Runtime/Datasmith/CADKernel/Base/Private/Core/Session.cpp |
void SaveDatabase
(
const TCHAR * FileName,
const TArray < FEntity * > & Entities
)
SaveDatabase(const TCHAR *, FEntity &)
Description
Save a selection and all the dependencies as a FAchive in a file Mandatory: all entity have to have a defined ID Use SpawnEntityIdent if needed
| Name | SaveDatabase |
| Type | function |
| Header File | /Engine/Source/Runtime/Datasmith/CADKernel/Base/Public/Core/Session.h |
| Include Path | #include "Core/Session.h" |
void SaveDatabase
(
const TCHAR * FileName,
FEntity & Entity
)
SaveDatabase(const TCHAR *, const TSharedPtr< FEntity >)
Description
Save a selection and all the dependencies as a FAchive in a file Mandatory: all entity have to have a defined ID Use SpawnEntityIdent if needed
| Name | SaveDatabase |
| Type | function |
| Header File | /Engine/Source/Runtime/Datasmith/CADKernel/Base/Public/Core/Session.h |
| Include Path | #include "Core/Session.h" |
void SaveDatabase
(
const TCHAR * FileName,
const TSharedPtr < FEntity > Entity
)