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API > API/Runtime > API/Runtime/CADKernel > API/Runtime/CADKernel/FSession
Overloads
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
bool LoadDatabase
(
const TCHAR* FilePath |
Load and add a database in the current session database Entity ID is set for all loaded entities | Core/Session.h | |
bool LoadDatabase
(
const TArray< uint8 >& Bytes |
Core/Session.h |
LoadDatabase(const TCHAR *)
Description
Load and add a database in the current session database Entity ID is set for all loaded entities
| Name | LoadDatabase |
| Type | function |
| Header File | /Engine/Source/Runtime/Datasmith/CADKernel/Base/Public/Core/Session.h |
| Include Path | #include "Core/Session.h" |
| Source | /Engine/Source/Runtime/Datasmith/CADKernel/Base/Private/Core/Session.cpp |
bool LoadDatabase
(
const TCHAR * FilePath
)
LoadDatabase(const TArray< uint8 > &)
| Name | LoadDatabase |
| Type | function |
| Header File | /Engine/Source/Runtime/Datasmith/CADKernel/Base/Public/Core/Session.h |
| Include Path | #include "Core/Session.h" |
| Source | /Engine/Source/Runtime/Datasmith/CADKernel/Base/Private/Core/Session.cpp |
bool LoadDatabase
(
const TArray < uint8 > & Bytes
)