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| Name | FProgress |
| Type | class |
| Header File | /Engine/Source/Runtime/Datasmith/CADKernel/Base/Public/UI/Progress.h |
| Include Path | #include "UI/Progress.h" |
Syntax
class FProgress
Constructors
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
FProgress
(
const FString& StepName |
UI/Progress.h | ||
FProgress
(
int32 InStepCount, |
UI/Progress.h |
Destructors
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
virtual ~FProgress() |
UI/Progress.h |
Variables
Protected
| Name | Type | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|---|
| Name | FString | UI/Progress.h | ||
| Parent | FProgress * | UI/Progress.h | ||
| Progression | int32 | UI/Progress.h | ||
| StepCount | int32 | UI/Progress.h | ||
| UnderlyingProgress | FProgress * | UI/Progress.h |
Functions
Public
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
const FString & GetName() |
UI/Progress.h | ||
FProgress * GetParent() |
UI/Progress.h | ||
void Increase
(
int32 StepSize |
Increase the advancement of of one step | UI/Progress.h |
Protected
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
void AddUnderlying
(
FProgress* Progress |
UI/Progress.h | ||
double GetProgression() |
UI/Progress.h | ||
bool IsRoot() |
UI/Progress.h | ||
void UnderlyingFinished
(
FProgress* Progress |
UI/Progress.h |