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API > API/Runtime > API/Runtime/CADKernel > API/Runtime/CADKernel/FModelMesh
Overloads
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
void GetNodeCoordinates
(
TArray< FVector >& NodeCoordinates |
Mesh/Structure/ModelMesh.h | ||
void GetNodeCoordinates
(
TArray< FVector3f >& NodeCoordinates |
Mesh/Structure/ModelMesh.h |
GetNodeCoordinates(TArray< FVector > &)
| Name | GetNodeCoordinates |
| Type | function |
| Header File | /Engine/Source/Runtime/Datasmith/CADKernel/Base/Public/Mesh/Structure/ModelMesh.h |
| Include Path | #include "Mesh/Structure/ModelMesh.h" |
| Source | /Engine/Source/Runtime/Datasmith/CADKernel/Base/Private/Mesh/Structure/ModelMesh.cpp |
void GetNodeCoordinates
(
TArray < FVector > & NodeCoordinates
) const
GetNodeCoordinates(TArray< FVector3f > &)
| Name | GetNodeCoordinates |
| Type | function |
| Header File | /Engine/Source/Runtime/Datasmith/CADKernel/Base/Public/Mesh/Structure/ModelMesh.h |
| Include Path | #include "Mesh/Structure/ModelMesh.h" |
| Source | /Engine/Source/Runtime/Datasmith/CADKernel/Base/Private/Mesh/Structure/ModelMesh.cpp |
void GetNodeCoordinates
(
TArray < FVector3f > & NodeCoordinates
) const