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Define the mesh of an edge. This mesh is polygon
| Name | FEdgeMesh |
| Type | class |
| Header File | /Engine/Source/Runtime/Datasmith/CADKernel/Base/Public/Mesh/Structure/EdgeMesh.h |
| Include Path | #include "Mesh/Structure/EdgeMesh.h" |
Syntax
class FEdgeMesh : public UE::CADKernel::FMesh
Inheritance Hierarchy
- FSharedFromThisBase → TSharedFromThis → FEntity → FEntityGeom → FMesh → FEdgeMesh
- FHaveStates → FEntity → FEntityGeom → FMesh → FEdgeMesh
- FMesh → FEdgeMesh
Constructors
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
FEdgeMesh
(
FModelMesh& Model, |
Mesh/Structure/EdgeMesh.h |
Variables
Public
| Name | Type | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|---|
| EdgeVerticesIndex | TArray< int32 > | Index of the vertices of the mesh of the TopologicalEdge in the MeshModel vertex array i.e. EdgeVerticesIndex = {5,10,11,12,13,14,3} defines Edge(Vertices[5],Vertices[10]), Edge(Vertices[10],Vertices[11]) etc of the mesh (Edge is side of mesh's triangle). | Mesh/Structure/EdgeMesh.h |
Functions
Public
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
TArray< double > GetElementLengths() |
Mesh/Structure/EdgeMesh.h | ||
int32 GetNodeCount() |
Mesh/Structure/EdgeMesh.h | ||
void Mesh
(
int32 StartVertexNodeIndex, |
Mesh/Structure/EdgeMesh.h |