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Overloads
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
uint32 SpawnEntityIdents
(
const TArray< TSharedPtr< FEntity > >& SelectedEntities, |
Core/Database.h | ||
uint32 SpawnEntityIdents
(
const TArray< FEntity* >& SelectedEntities, |
Core/Database.h |
SpawnEntityIdents(const TArray< TSharedPtr< FEntity > > &, bool)
| Name | SpawnEntityIdents |
| Type | function |
| Header File | /Engine/Source/Runtime/Datasmith/CADKernel/Base/Public/Core/Database.h |
| Include Path | #include "Core/Database.h" |
| Source | /Engine/Source/Runtime/Datasmith/CADKernel/Base/Private/Core/Database.cpp |
uint32 SpawnEntityIdents
(
const TArray < TSharedPtr < FEntity > > & SelectedEntities,
bool bForceSpawning
)
SpawnEntityIdents(const TArray< FEntity * > &, bool)
| Name | SpawnEntityIdents |
| Type | function |
| Header File | /Engine/Source/Runtime/Datasmith/CADKernel/Base/Public/Core/Database.h |
| Include Path | #include "Core/Database.h" |
| Source | /Engine/Source/Runtime/Datasmith/CADKernel/Base/Private/Core/Database.cpp |
uint32 SpawnEntityIdents
(
const TArray < FEntity * > & SelectedEntities,
bool bForceSpawning
)