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Defines a list of all options for the chunk packaging task.
| Name | FPackageChunksConfiguration |
| Type | struct |
| Header File | /Engine/Source/Runtime/Online/BuildPatchServices/Public/BuildPatchSettings.h |
| Include Path | #include "BuildPatchSettings.h" |
Syntax
struct FPackageChunksConfiguration
Constructors
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
FPackageChunksConfiguration() |
Default constructor | BuildPatchSettings.h |
Variables
Public
| Name | Type | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|---|
| CloudDir | FString | Cloud directory where chunks to be packaged can be found. | BuildPatchSettings.h | |
| FeatureLevel | EFeatureLevel | The client feature level to output data for. | BuildPatchSettings.h | |
| ManifestFilePath | FString | A full file path to the manifest to enumerate chunks from. | BuildPatchSettings.h | |
| MaxOutputFileSize | uint64 | The maximum desired size for each chunkdb file. | BuildPatchSettings.h | |
| OutputFile | FString | A full file path to the chunkdb file to save. Extension of .chunkdb will be added if not present. | BuildPatchSettings.h | |
| PrevManifestFilePath | FString | A full file path to a manifest describing a previous build, which will filter out saved chunks for patch only chunkdbs. | BuildPatchSettings.h | |
| PrevTagSet | TSet< FString > | Optional tagset to filter the files used from PrevManifestFilePath, potentially increasing the number of chunks saved. | BuildPatchSettings.h | |
| ResultDataFilePath | FString | A full file path to use when saving the json output data. | BuildPatchSettings.h | |
| TagSetArray | TArray< TSet< FString > > | Optional list of tagsets to split chunkdb files on. Empty array will include all data as normal. | BuildPatchSettings.h |