Navigation
Unreal Engine C++ API Reference > Runtime > BuildPatchServices
Inheritance Hierarchy
- FMessageHandler
- FDefaultMessageHandler
References
Module | BuildPatchServices |
Header | /Engine/Source/Runtime/Online/BuildPatchServices/Public/BuildPatchMessage.h |
Include | #include "BuildPatchMessage.h" |
Syntax
class FMessageHandler
Remarks
Base class of a message handler, this should be inherited from and passed to an installer to receive messages that you want to handle.
Constructors
Type | Name | Description | |
---|---|---|---|
![]() |
Destructors
Type | Name | Description | |
---|---|---|---|
![]() ![]() |
Functions
Type | Name | Description | |
---|---|---|---|
![]() ![]() |
void | HandleMessage
(
const FChunkSourceEvent& Message |
Handles a chunk source event message. |
![]() ![]() |
void | HandleMessage
(
const FInstallationFileAction& Message |
Handles an installation file action message. |
![]() ![]() |
bool | HandleRequest
(
const FChunkUriRequest& Request, |
Handles responding to a chunk Uri request |