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Unreal Engine C++ API Reference > Runtime > BuildPatchServices
References
Module | BuildPatchServices |
Header | /Engine/Source/Runtime/Online/BuildPatchServices/Public/BuildPatchSettings.h |
Include | #include "BuildPatchSettings.h" |
Syntax
struct FChunkDeltaOptimiserConfiguration
Remarks
Defines a list of all options for the chunk delta optimisation task.
Variables
Type | Name | Description | |
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FString | CloudDirectory | The cloud directory that all patch data will be saved to. An empty value will use ManifestB's directory. |
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uint64 | DiffAbortThreshold | A threshold for the original delta size, for which we would abort and not process. |
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FString | ManifestAUri | A full file or http path for the manifest to be used as the source build. |
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FString | ManifestBUri | A full file or http path for the manifest to be used as the destination build. |
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uint32 | OutputChunkSize | The chunk size to use for saving new diff data. |
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uint32 | ScanWindowSize | The window size to use for find new matches. |
Constructors
Type | Name | Description | |
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Default constructor |