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API > API/Runtime > API/Runtime/BuildPatchServices
Defines a list of all the options of a build streamer class.
| Name | FBuildInstallStreamerConfiguration |
| Type | struct |
| Header File | /Engine/Source/Runtime/Online/BuildPatchServices/Public/BuildPatchSettings.h |
| Include Path | #include "BuildPatchSettings.h" |
Syntax
struct FBuildInstallStreamerConfiguration
Variables
Public
| Name | Type | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|---|
| bMainThreadDelegates | bool | Whether completion delegates should be called on main thread, or the streamer's thread,. | BuildPatchSettings.h | |
| bShouldBatch | bool | Whether the streamer should batch all requests into each cycle. | BuildPatchSettings.h | |
| ChunkDatabaseFiles | TArray< FString > | The list of chunk database filenames that will be used to pull patch data from. | BuildPatchSettings.h | |
| CloudDirectories | TArray< FString > | The list of cloud directory roots that will be used to pull patch data from. Empty array will use module's global setting.. | BuildPatchSettings.h | |
| Manifest | IBuildManifestPtr | BuildPatchSettings.h |