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Unreal Engine C++ API Reference > Runtime > BuildPatchServices
References
Module | BuildPatchServices |
Header | /Engine/Source/Runtime/Online/BuildPatchServices/Public/BuildPatchFeatureLevel.h |
Include | #include "BuildPatchFeatureLevel.h" |
Syntax
namespace BuildPatchServices
{
enum EFeatureLevel
&123;
Original = 0,
CustomFields,
StartStoringVersion,
DataFileRenames,
StoresIfChunkOrFileData,
StoresDataGroupNumbers,
ChunkCompressionSupport,
StoresPrerequisitesInfo,
StoresChunkFileSizes,
StoredAsCompressedUClass,
UNUSED_0,
UNUSED_1,
StoresChunkDataShaHashes,
StoresPrerequisiteIds,
StoredAsBinaryData,
VariableSizeChunksWithoutWindowSizeChunkInfo,
VariableSizeChunks,
UsesRuntimeGeneratedBuildId,
UsesBuildTimeGeneratedBuildId,
LatestPlusOne,
Latest = (LatestPlusOne - 1),
LatestNoChunks = StoresChunkFileSizes,
LatestJson = StoresPrerequisiteIds,
FirstOptimisedDelta = UsesRuntimeGeneratedBuildId,
StoresUniqueBuildId = UsesRuntimeGeneratedBuildId,
BrokenJsonVersion = 255,
Invalid = -1,
&125;
}
Values
Name | Description |
---|---|
Original | The original version. |
CustomFields | Support for custom fields. |
StartStoringVersion | Started storing the version number. |
DataFileRenames | Made after data files where renamed to include the hash value, these chunks now go to ChunksV2. |
StoresIfChunkOrFileData | Manifest stores whether build was constructed with chunk or file data. |
StoresDataGroupNumbers | Manifest stores group number for each chunk/file data for reference so that external readers don't need to know how to calculate them. |
ChunkCompressionSupport | Added support for chunk compression, these chunks now go to ChunksV3. NB: Not File Data Compression yet. |
StoresPrerequisitesInfo | Manifest stores product prerequisites info. |
StoresChunkFileSizes | Manifest stores chunk download sizes. |
StoredAsCompressedUClass | Manifest can optionally be stored using UObject serialization and compressed. |
UNUSED_0 | These two features were removed and never used. |
UNUSED_1 | |
StoresChunkDataShaHashes | Manifest stores chunk data SHA1 hash to use in place of data compare, for faster generation. |
StoresPrerequisiteIds | Manifest stores Prerequisite Ids. |
StoredAsBinaryData | The first minimal binary format was added. UObject classes will no longer be saved out when binary selected. |
VariableSizeChunksWithoutWindowSizeChunkInfo | Temporary level where manifest can reference chunks with dynamic window size, but did not serialize them. Chunks from here onwards are stored in ChunksV4. |
VariableSizeChunks | Manifest can reference chunks with dynamic window size, and also serializes them. |
UsesRuntimeGeneratedBuildId | Manifest uses a build id generated from its metadata. |
UsesBuildTimeGeneratedBuildId | Manifest uses a build id generated unique at build time, and stored in manifest. |
LatestPlusOne | !! Always after the latest version entry, signifies the latest version plus 1 to allow the following Latest alias. |
Latest | An alias for the actual latest version value. |
LatestNoChunks | An alias to provide the latest version of a manifest supported by file data (nochunks). |
LatestJson | An alias to provide the latest version of a manifest supported by a json serialized format. |
FirstOptimisedDelta | An alias to provide the first available version of optimised delta manifest saving. |
StoresUniqueBuildId | More aliases, but this time for values that have been renamed. |
BrokenJsonVersion | JSON manifests were stored with a version of 255 during a certain CL range due to a bug. |
Invalid | This is for UObject default, so that we always serialize it. |
Remarks
An enum type to describe supported features of a certain manifest.