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Unreal Engine C++ API Reference > Runtime > BlueprintRuntime > UBlueprintRuntimeSettings
References
Module | BlueprintRuntime |
Header | /Engine/Source/Runtime/BlueprintRuntime/Public/BlueprintRuntimeSettings.h |
Include | #include "BlueprintRuntimeSettings.h" |
Source | /Engine/Source/Runtime/BlueprintRuntime/Private/BlueprintRuntimeSettings.cpp |
UBlueprintRuntimeSettings
&40;
const FObjectInitializer & ObjectInitializer
&41;