Navigation
API > API/Runtime > API/Runtime/BackgroundHTTP
Generic version of Background Http implementations for platforms that don't need a special implementation Intended usage is to use FPlatformBackgroundHttp instead of FGenericPlatformHttp On platforms without a specific implementation, you should still use FPlatformBackgroundHttp and it will call into these functions
| Name | FGenericPlatformBackgroundHttp |
| Type | class |
| Header File | /Engine/Source/Runtime/Online/BackgroundHTTP/Public/GenericPlatform/GenericPlatformBackgroundHttp.h |
| Include Path | #include "GenericPlatform/GenericPlatformBackgroundHttp.h" |
Syntax
class FGenericPlatformBackgroundHttp
Functions
Static
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
static FBackgroundHttpRequestPtr ConstructBackgroundRequest() |
Creates a new Background Http request instance for the current platform that will continue to download when the application is in the background | GenericPlatform/GenericPlatformBackgroundHttp.h | |
static FBackgroundHttpResponsePtr ConstructBackgroundResponse
(
int32 ResponseCode, |
Creates a new Background Http Response instance for the current platform This normally is called by the request and associated with itself. | GenericPlatform/GenericPlatformBackgroundHttp.h | |
static FBackgroundHttpManagerPtr CreatePlatformBackgroundHttpManager () |
Creates a platform-specific Background HTTP manager. | GenericPlatform/GenericPlatformBackgroundHttp.h | |
static void Initialize() |
Platform initialization step | GenericPlatform/GenericPlatformBackgroundHttp.h | |
static void Shutdown() |
Platform shutdown step | GenericPlatform/GenericPlatformBackgroundHttp.h |