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API > API/Runtime > API/Runtime/AutomationMessages
Worker discovery messages Implements a message that is published to find automation workers.
| Name | FAutomationWorkerFindWorkers |
| Type | struct |
| Header File | /Engine/Source/Runtime/AutomationMessages/Public/AutomationWorkerMessages.h |
| Include Path | #include "AutomationWorkerMessages.h" |
Syntax
USTRUCT ()
struct FAutomationWorkerFindWorkers : public FAutomationWorkerMessageBase
Inheritance Hierarchy
- FAutomationWorkerMessageBase → FAutomationWorkerFindWorkers
Constructors
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
| Default constructor. | AutomationWorkerMessages.h | ||
FAutomationWorkerFindWorkers
(
int32 InChangelist, |
Creates and initializes a new instance. | AutomationWorkerMessages.h |
Variables
Public
| Name | Type | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|---|
| Changelist | int32 | Holds the change list number to find workers for. | AutomationWorkerMessages.h |
|
| GameName | FString | The name of the game. | AutomationWorkerMessages.h |
|
| ProcessName | FString | The name of the process. | AutomationWorkerMessages.h |
|
| SessionId | FGuid | Holds the session identifier to find workers for. | AutomationWorkerMessages.h |
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