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API > API/Runtime > API/Runtime/AugmentedReality > API/Runtime/AugmentedReality/UGetGeoLocationAsyncTaskBlueprin-
References
| Module | AugmentedReality |
| Header | /Engine/Source/Runtime/AugmentedReality/Public/ARGeoTrackingSupport.h |
| Include | #include "ARGeoTrackingSupport.h" |
| Source | /Engine/Source/Runtime/AugmentedReality/Private/ARGeoTrackingSupport.cpp |
UFUNCTION (BlueprintCallable, Category="AR AugmentedReality|Geo Tracking",
Meta=(BlueprintInternalUseOnly="true", WorldContext="WorldContextObject"))
static UGetGeoLocationAsyncTaskBlueprintProxy * GetGeoLocationAtWorldPosition
(
UObject * WorldContextObject,
const FVector & WorldPosition
)
Remarks
Convert a position in UE4 world space into a Geo location.