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API > API/Runtime > API/Runtime/AugmentedReality
Blueprint async task to convert Geo location.
| |
|
| Name |
UGetGeoLocationAsyncTaskBlueprintProxy |
| Type |
class |
| Header File |
/Engine/Source/Runtime/AugmentedReality/Public/ARGeoTrackingSupport.h |
| Include Path |
#include "ARGeoTrackingSupport.h" |
Syntax
UCLASS (MinimalAPI)
class UGetGeoLocationAsyncTaskBlueprintProxy : public UARBaseAsyncTaskBlueprintProxy
Inheritance Hierarchy
Classes
Variables
Public
Protected
| Name |
Type |
Remarks |
Include Path |
Unreal Specifiers |
| Error |
FString |
|
ARGeoTrackingSupport.h |
|
| MyTask |
TSharedPtr< FGetGeoLocationAsyncTask, ESPMode::ThreadSafe > |
The async task to check during Tick() |
ARGeoTrackingSupport.h |
|
| WorldPosition |
FVector |
|
ARGeoTrackingSupport.h |
|
Functions
Static
| Name |
Remarks |
Include Path |
Unreal Specifiers |
|
Convert a position in UE4 world space into a Geo location. |
ARGeoTrackingSupport.h |
- BlueprintCallable
- Category="AR AugmentedReality|Geo Tracking"
- Meta=(BlueprintInternalUseOnly="true", WorldContext="WorldContextObject")
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