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Unreal Engine C++ API Reference > Runtime > AugmentedReality > UCheckGeoTrackingAvailabilityAsyncTaskBlueprintProxy
- UARBaseAsyncTaskBlueprintProxy::ReportSuccess()
- UCheckGeoTrackingAvailabilityAsyncTaskBlueprintProxy::ReportSuccess()
References
Module | AugmentedReality |
Header | /Engine/Source/Runtime/AugmentedReality/Public/ARGeoTrackingSupport.h |
Include | #include "ARGeoTrackingSupport.h" |
Source | /Engine/Source/Runtime/AugmentedReality/Private/ARGeoTrackingSupport.cpp |
virtual void ReportSuccess&40;&41;