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API > API/Runtime > API/Runtime/AugmentedReality > API/Runtime/AugmentedReality/UARSessionConfig
Syntax
UPROPERTY (EditAnywhere, Category="AR Settings | World Mapping")
TObjectPtr < UMaterialInterface > DefaultWireframeMeshMaterial
Remarks
The default mesh material used by the wireframe setting of the generated mesh component. Note: It is recommended to ignore this wireframe feature and use a wireframe material for the DefaultMeshMaterial instead.