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API > API/Runtime > API/Runtime/AugmentedReality > API/Runtime/AugmentedReality/UARSaveWorldAsyncTaskBlueprintPr-
References
| Module | AugmentedReality |
| Header | /Engine/Source/Runtime/AugmentedReality/Public/ARBlueprintProxy.h |
| Include | #include "ARBlueprintProxy.h" |
| Source | /Engine/Source/Runtime/AugmentedReality/Private/ARBlueprintProxy.cpp |
UFUNCTION (BlueprintCallable,
Meta=(DisplayName="Save AR World", BlueprintInternalUseOnly="true", Category="Augmented Reality", WorldContext="WorldContextObject"))
static UARSaveWorldAsyncTaskBlueprintProxy * ARSaveWorld
(
UObject * WorldContextObject
)
Remarks
Saves an AR world to a byte array for network replication or saving to disk
Parameters
| Name | Description |
|---|---|
| bCompressData | whether to compress the data or not |