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Unreal Engine C++ API Reference > Runtime > AugmentedReality > UARPin
References
Module | AugmentedReality |
Header | /Engine/Source/Runtime/AugmentedReality/Public/ARPin.h |
Include | #include "ARPin.h" |
Source | /Engine/Source/Runtime/AugmentedReality/Private/ARPin.cpp |
virtual void InitARPin
&40;
const TSharedRef< FARSupportInterface, ESPMode::ThreadSafe > & InTrackingSystemOwner,
USceneComponent &42; InComponentToPin,
const FTransform & InLocalToTrackingTransform,
UARTrackedGeometry &42; InTrackedGeometry,
const FName InDebugName
&41;