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API > API/Runtime > API/Runtime/AugmentedReality
| Name | UARObjectComponent |
| Type | class |
| Header File | /Engine/Source/Runtime/AugmentedReality/Public/ARComponent.h |
| Include Path | #include "ARComponent.h" |
Syntax
UCLASS (MinimalAPI, Blueprintable, BlueprintType, Category="AR Gameplay")
class UARObjectComponent : public UARComponent
Inheritance Hierarchy
- UObjectBase → UObjectBaseUtility → UObject → UActorComponent → USceneComponent → UARComponent → UARObjectComponent
Implements Interfaces
Functions
Public
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
void ReceiveAdd
(
const FARObjectUpdatePayload& Payload |
Event when native representation is first added, called on server and clients. | ARComponent.h |
|
void ReceiveUpdate
(
const FARObjectUpdatePayload& Payload |
Event when native representation is updated, called on server and clients. | ARComponent.h |
|
Overridden from UARComponent
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
virtual void Update
(
UARTrackedGeometry* TrackedGeometry |
Overridable native event for when native representation is updated. | ARComponent.h |
Protected
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
void ServerUpdatePayload
(
const FARObjectUpdatePayload& NewPayload |
ARComponent.h |
|
Overridden from UARComponent
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
virtual void OnRep_Payload() |
ARComponent.h |