Navigation
API > API/Runtime > API/Runtime/AugmentedReality > API/Runtime/AugmentedReality/UARLifeCycleComponent
- UActorComponent::DestroyComponent()
- USceneComponent::DestroyComponent()
- UARLifeCycleComponent::DestroyComponent()
References
| Module | AugmentedReality |
| Header | /Engine/Source/Runtime/AugmentedReality/Public/ARLifeCycleComponent.h |
| Include | #include "ARLifeCycleComponent.h" |
| Source | /Engine/Source/Runtime/AugmentedReality/Private/ARLifeCycleComponent.cpp |
virtual void DestroyComponent
&40;
bool bPromoteChildren
&41;
Remarks
Unregister the component, remove it from its outer Actor's Components array and mark for pending kill.