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API > API/Runtime > API/Runtime/AugmentedReality > API/Runtime/AugmentedReality/UARGeoTrackingSupport
References
| Module | AugmentedReality |
| Header | /Engine/Source/Runtime/AugmentedReality/Public/ARGeoTrackingSupport.h |
| Include | #include "ARGeoTrackingSupport.h" |
| Source | /Engine/Source/Runtime/AugmentedReality/Private/ARGeoTrackingSupport.cpp |
virtual TSharedPtr< FGetGeoLocationAsyncTask, ESPMode::ThreadSafe > GetGeoLocationAtWorldPosition
&40;
const FVector & WorldPosition,
FString & OutError
&41;
the async task to convert a UE4 world position into a Geo location. Can return null if the feature is not supported.