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API > API/Runtime > API/Runtime/AugmentedReality > API/Runtime/AugmentedReality/UARComponent
References
| Module | AugmentedReality |
| Header | /Engine/Source/Runtime/AugmentedReality/Public/ARComponent.h |
| Include | #include "ARComponent.h" |
| Source | /Engine/Source/Runtime/AugmentedReality/Private/ARComponent.cpp |
void ManageMeshComponentForDebugMode
&40;
bool bDebugModeEnabled,
const FARSessionPayload & SessionPayload
&41;