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An asset that points to an object to be detected in a scene
| Name | UARCandidateObject |
| Type | class |
| Header File | /Engine/Source/Runtime/AugmentedReality/Public/ARTypes.h |
| Include Path | #include "ARTypes.h" |
Syntax
UCLASS (MinimalAPI, BlueprintType)
class UARCandidateObject : public UDataAsset
Inheritance Hierarchy
- UObjectBase → UObjectBaseUtility → UObject → UDataAsset → UARCandidateObject
Variables
Protected
| Name | Type | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|---|
| BoundingBox | FBox | The physical bounds in centimeters of the object that this candidate object represents | ARTypes.h |
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| CandidateObjectData | TArray< uint8 > | The object to detect in scenes | ARTypes.h |
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| FriendlyName | FString | The friendly name to report back when the object is detected in scenes | ARTypes.h |
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Functions
Public
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
const FBox & GetBoundingBox () |
ARTypes.h |
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const TArray< uint8 > & GetCandidateObjectData () |
ARTypes.h |
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const FString & GetFriendlyName () |
ARTypes.h |
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void SetBoundingBox
(
const FBox& InBoundingBox |
ARTypes.h |
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void SetCandidateObjectData
(
const TArray< uint8 >& InCandidateObject |
ARTypes.h |
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void SetFriendlyName
(
const FString& NewName |
ARTypes.h |
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